Creating A Sample Libary Assignment Task 1 : Game Soundtrack Analysis (Crysis 2)



1. How you think the sound in your chosen example has been produced (production techniques)
I believe the soundtrack for this game was created by recording a live orchestra but also adding some after effects on top of this song. The soundtrack is largely dominated by the orchestra composition but you can hear the computer generated sound piece quite clearly at some points. This is what gives the soundtrack more depth as, instead of having just the orchestra on its own, by adding the computer generated musical piece afterwards it makes the orchestra stand out a bit more than it would without the computer generated sounds.

2. What post-production techniques have been used to create the soundtrack (using subject specific terminology)

I believe that the soundtrack has used a mixer to combine the live audio recordings and the computer generated sound, which will have been added after the live orchestra by using a mixer piece of software. The computer generated sounds are also things like an echo which has been added onto the end and certain parts of the track. This is the reason why I think that some computer generated sounds/ effects have been used and added onto the soundtrack.

3. How the sound design of your chosen examples might enhance the gaming experience for audiences.

This Soundtrack, in my opinion is used within the game at specific points of battling or combat. In the game I think that it’s is used to get the player’s adrenaline going as well as making the game itself more intense. As the game is all about fighting in a futuristic war, I believe this piece of music goes quite well to create the tension that it is suppose to achieve. The echo at the end of the soundtrack adds to this tension and almost makes the player question what is happening within the game, as well as adding a mysterious feel to the game for the player.