Creating A Sample Libary Assignment Task 1 : Game Soundtrack Analysis (Resistance)




1.  How you think the sound in your chosen example has been produced (production techniques)

I believe the soundtrack for this game was created by recording a live orchestra but also adding some after effects on top of this composition to give the sound a bit more depth. The soundtrack is mainly dominated by the orchestra composition but you can hear the computer generated sound piece quite clearly at some points. This is what gives the soundtrack more depth as, instead of having just the orchestra on its own, by adding the computer generated musical piece afterwards it makes the orchestra stand out more.

2.  What post-production techniques have been used to create the soundtrack (using subject specific terminology)

I believe that the soundtrack has used a mixer to combine the live audio recordings and the computer generated sound, which will have been added after the live orchestra by using a mixer piece of software. The computer generated piece is almost electronic sounding. This is why I believe that it will have been made on a piece of computer software specifically used to create this, electrical sounding, type of music.

3.  How the sound design of your chosen examples might enhance the gaming experience for audiences.

This Soundtrack, in my opinion is used within the game at specific points of combat or fighting. In the game I believe it is used to get the player’s adrenaline going as well as making the game itself more intense and threatening. As the game is all about fighting in a war with aliens I believe this piece of music goes quite well to create the tension that it is hoping to achieve. The electrical sounding parts of the piece also help create the tension but also input fear into the player. This is because of the games, already frightening content, the sound of electrical power blasts really do give the player the feeling that they are fighting in this war that the game is all about.