Creating A Sample Libary Assignment Task 1 : Game Soundtrack Analysis (NBA 2K12)




1.  How you think the sound in your chosen example has been produced (production techniques)

I believe the soundtrack for this game was created by recording a live arena audience at a real basketball game (in this case a Boston Celtics game). The crowd reaction sounds are live recordings from a real game. I also believe the tannoy system announcements (for example when a foul is committed or a player scores) may have been recorded in a studio with the official announcers. Things such as the referees whistle may have been a sound effect or a live recording as it is easy to find a sound effect of a whistle. Also the squeak of the players shows on the wooden floor has been recorded like too, in my opionion.

The commentators on this game are live recorded with the 3 commentators sat down, with a script and they just read each line, one by one. These sentences are recorded and put into the game as and where they are necessary. This includes each player’s name which is recorded separately.



2.  What post-production techniques have been used to create the soundtrack (using subject specific terminology)

I believe that the soundtrack has used a mixer to combine the live environmental audio recordings and the voice recordings. The sounds such as the tannoy system and the referees whistle may have been recorded and added afterwards. There seems to also be an echo added to the referees whistle and the crowd’s sounds and chanting to give the effect of the sounds actually being within a stadium. I also believe that an effect has been used on the recording of the tannoy system announcer to make it sound like he is announcing in a real arena. This may be an echo or could also be just an effect that makes it sound like he is in an empty room.



3.  How the sound design of your chosen examples might enhance the gaming experience for audiences.

This Soundtrack is a soundtrack of a crowd chanting and then added features such as the commentators and the referee added later. This adds a huge amount of realism to the player’s experience playing the game as well as making them feel involved within what is happening. This mimics how they would feel if they were at a basketball game or just watching a basketball game on TV.

This sounds of the crowd chanting and cheering changes when certain things happen such as a shot or a chance in the final few minutes occurs. This gives the player an adrenaline rush when they get a chance, just as they would in real life, playing the game. This again adds to the realism that the soundtrack adds to the game itself. The sounds like the squeaking of the players shoes also add to this realism as its exactly what you would hear when you are playing or at a basketball game.