Creating A Sample Libary Assignment Task 1 : Game Soundtrack Analysis (Fifa 12)



1.  How you think the sound in your chosen example has been produced (production techniques)
I believe the soundtrack for this game was created by recording a live stadium audience at a real football match (in this case a Bayern Munich F.C game). The crowd reaction sounds are live recordings from a real game. This is the same for the tannoy system announcement (4:12 in the video). Things such as the referees whistle may have been a sound effect or a live recording as it is easy to find a sound effect of a whistle.
The commentators on this game are live recorded with the 2 commentators sat down, with a script and they just read each line, one by one. These sentences are recorded and put into the game as and where they are necessary. This includes each player’s name which is recorded separately.

2.  What post-production techniques have been used to create the soundtrack (using subject specific terminology)
I believe that the soundtrack has used a mixer to combine the live environmental audio recordings and the voice recordings. The sounds such as the tannoy system and the referees whistle may have been recorded and added afterwards. There seems to also be an echo added to the referees whistle and the crowd’s sounds and chanting to give the effect of the sounds actually being within a stadium.

3.  How the sound design of your chosen examples might enhance the gaming experience for audiences.
This Soundtrack is just a soundtrack of a crowd chanting and then added features such as the commentators and the referee added later. This adds a huge amount of realism to the player’s experience playing the game as well as making them feel involved within what is happening. This mimics how they would feel if they were at a football match or watching a football match on TV in real life.
This sounds of the crowd chanting and cheering changes when certain things happen such as a shot on goal or a chance in the final few minutes occurs. This gives the player an adrenaline rush when they get a chance, just as they would in real life, playing the game. This again adds to the realism that the soundtrack adds to the game itself.